Tuesday, July 15, 2008

War... War never changes.

I'm reserving judgment until I see a full version, but it's clear this isn't the Fallout I love. This mutant version might be good to newcomers, the howling interlopers at Gamestop likely to purchase one of the console releases of this irradiated abortion. Those of us who set out from Vault 13 have more refined, more esoteric tastes. Fallout and it's sequel were essentially pen-and-paper rpgs - of the first order - with single-player campaigns played on a computer, and that drew a unique crowd. Fallout began life using GURPS, for fuck's sake. There is even a translation of Fallout from the screen to its rightful place on the tabletop.

Look, when I leave my home behind to wander the radioactive waste in search of a water purification chip to save my subterranean bomb shelter, I want to do so on a hexagonal map. Should I have to engage some ne'er-do-well in combat, we would battle in a civilized fashion, each performing a limited number of actions then allowing the opponent to do the same until one of us is looting the other's bloody corpse. We would not run helter-skelter through the ruins firing at anything that moved at any time like goddamned savages. The wiki says there are action points, but from the footage I can't see how they are used. Maybe you can sell them for a bottle of Nuka-Cola.

It does have great atmosphere, and I definitely could get used to the Pip-Boy 3000. I'd like to be wrong about how disastrously this will play, I really would. I think that, like Star Wars and Indiana Jones, the gap between installments is too long now, the expectations of fans too high. Anything less than the perfect memories within our hearts will be seen as failure.

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